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Easy 3D Viewer · support · 2023-06-21T14:58:00+00:00

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exogenia unresolved
Hi. It seems that your 3D Viewer always uses the origin from geometry. This way my models are to low displayed in the viewer. I need something like origin to mass (Volume). Like in Blender. So is it even possible to save an origin in the glb file and your viewer using that origin, or does your viewer ignore the origin in the files and always using his own way to get the origin (geometry) ? I don’t want to edit all the models in the Preview / Edit Mode manually and adjust the camera / view. This topic was modified 2 years, 11 months ago by exogenia . Hi! I think the same. Thank you! Still now answer from the dev?! I don’t want to use “remember Camara”, when i have over 200 products and different models. You will never get the same camara position this way. I need an automated way to center the models. Like i said, i need some way to change how or which origin in the model is used. Best example is the 3D Viewer in Microsoft 10/11. The 3D Viewer always display the model, that it fits perfectly in the canvas.

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javierr 2023-07-20T11:07:00+00:00

Hi! I think the same. Thank you!

exogenia 2023-09-13T10:29:00+00:00

Still now answer from the dev?! I don’t want to use “remember Camara”, when i have over 200 products and different models. You will never get the same camara position this way. I need an automated way to center the models. Like i said, i need some way to change how or which origin in the model is used. Best example is the 3D Viewer in Microsoft 10/11. The 3D Viewer always display the model, that it fits perfectly in the canvas.