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Calder specific image prep?

Calder SVG · support · 2016-11-25T20:38:00+00:00

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larryqd resolved
Hi Munger41, Thanks for your help getting the script running. I’m still stumped by image preparations. For Calder the code is ultra simple, no settings or adjustments, and your instructions say to use a “prepared” SVG image. That’s not much detail. In looking at the included scripts, anime.js and vivus.js, there are tons of options but no clue how Calder interfaces with those options, and the instructions for those scripts offer only instruction on direct use of their script. They don’t offer instructions for Calder usage! The basics I understand, create an svg, clean out code not needed, check that everything is a path, etc. But how to use the features of those scripts inside the “prepared SVG” so that Calder ends up doing what I want – to set timings, movements, etc. The Calder info is silent about such issues. It almost seems easier to just use vivus.js by itself since it includes all option settings and scripting features. How can I get calder to use those scripted features? Do you have a bit of tutorial anywhere or coming soon? It seems image prep is the critical process. I’ve got all your demo images working, but I need to better understand more about this preparation aspect from a Calder POV. BTW, any news about why vivus centers my animation, but Calder places it on the left margin? Many thanks! Larryqd Thanks for your feedback, but unfortunately i have no time at the moment to upgrade the plugin in order to play with all Vivus.js or anime.js parameters… I know this is a big lack. Hoping to find a co-developer helping me on this, if you know one, please send me the contact. I am terribly sorry. Thanks a million for your reply. It helps to understand where things are in development. Perhaps you could simply update your basic info to describe that limitation a bit? A simple description is a lot easier than generating tutorials! But it would help those who might be interested to understand the scope of what Calder SVG can and cannot do for now. If I find a developer to help you, I’ll for sure send them your direction. larryqd Thank you for your understanding, i’ll try to update the description as best as possible. I can send you SVG example files on your email of you need plugin updated, you can try new appearence : http://caldersvg.termel.fr/

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termel 2016-11-27T16:48:00+00:00

Thanks for your feedback, but unfortunately i have no time at the moment to upgrade the plugin in order to play with all Vivus.js or anime.js parameters… I know this is a big lack. Hoping to find a co-developer helping me on this, if you know one, please send me the contact. I am terribly sorry.

larryqd 2016-11-27T20:07:00+00:00

Thanks a million for your reply. It helps to understand where things are in development. Perhaps you could simply update your basic info to describe that limitation a bit? A simple description is a lot easier than generating tutorials! But it would help those who might be interested to understand the scope of what Calder SVG can and cannot do for now. If I find a developer to help you, I’ll for sure send them your direction. larryqd

termel 2016-11-28T09:17:00+00:00

Thank you for your understanding, i’ll try to update the description as best as possible. I can send you SVG example files on your email of you need

termel 2017-03-12T23:34:00+00:00

plugin updated, you can try new appearence : http://caldersvg.termel.fr/